Assignment 1.1 – Moto G Power Experience

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Part 1: Describe your device

The device I have chosen is the Moto G Power – 2026, an Android smartphone. Its features include:

  • Turbopower charging
  • 6.8” FHD display with a 120Hz refresh rate
  • A 5200mAh battery that lasts up to 2 days
  • 5G
  • Android 16
  • NFC
  • 32MP Front Camera and a 50MP back camera

I enjoy using this device; apps load very quickly, and they run smoothly. It comes with NFC, which allows me to easily pay for things. Another thing I like about it is the side fingerprint reader. Instead of having to reach for the back of my phone with a finger, I can unlock my phone while holding it in a normal position. It also has Face unlock, but I don’t use it for security reasons. The camera’s pretty good too.​

In my opinion, it’s a pretty good phone for the price; the only issue I have with it is the battery. If I use it too much,  the battery drains really quickly. I feel like I have to stop myself from using it that much. I know that if I want to do anything for an extended amount of time, like listening to music, I need to use my computer. Despite them saying it has a long-lasting battery, It only lasts for days if I barely use it.

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Part 2: Reflect Like a Developer

How do the hardware and software of the device affect app design?

Since it’s a phone, app design has to consider screen size, performance, and battery life.

What platform does it run on (e.g., Android, iOS, other)?

This phone runs Android.

What are some strengths or limitations of that platform for developers?

Android has a lot of users so any app built for that platform would have a lot more users than iOS

Based on your research, if you were building your first app, would you prefer to develop it for Android or iOS? Why?

I would prefer to build on iOS for my first app cause it’s a smaller audience. Limiting users would help with testing and limit bugs especially because there are limited screen sizes.

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One response to “Assignment 1.1 – Moto G Power Experience”

  1. sahejm Avatar
    sahejm

    I found it interesting that you chose iOS for your first app even though your Moto G Power runs Android. I also use an iPhone and one thing I mentioned in my post was that iOS has a more controlled hardware environment. I think your point about having fewer screen sizes and devices to test is especially important for someone developing their first app because it can make testing and debugging more manageable. My experience switching between Android and iOS has also shown me that Android gives users more customization and device choices but that can make development and testing more complicated.

    I also liked your point about the battery because even with a large battery, actual usage can make a big difference in how long a phone lasts. From a developer’s perspective, it shows why battery consumption should be considered when designing an app, especially for apps that run continuously or use features like GPS and NFC.

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